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SEASON: A Letter to the Future
#49: An interview with Director Kevin Sullivan
I like to take every chance I get to champion indies here at The Week in Games, and one of the first of the year comes in the form of SEASON: A Letter to the Future from Montreal-based Scavengers Studio. SEASON was first revealed at The Game Awards back in 2020 and (following a short delay from Autumn 2022) became one of the most eagerly anticipated games of 2023.
I’m delighted to say that SEASON’s Narrative and Creative Director Kevin Sullivan agreed to answer some questions about it for The Week in Games before its release next week.
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Could you please give a quick overview of the game?
In SEASON: A letter to the future, you play a young woman exploring a mysterious world for the first time, collecting memories before a cataclysm washes everything away. You meet a variety of interesting characters and record life as it is, while it’s still there, for the future.
What is your background in games and what led you to working at Scavengers Studio and on SEASON?
This is my first game. I previously worked on films and comics and poems and was basically hitchhiking around when my friend asked me to write something for his art.
SEASON has a very unique style and looks beautiful. Was inspiration taken from elsewhere for the game and its art style?
Thank you! Some inspiration was taken from Japanese woodblock prints and an artist named Norman Wilkinson.
What came first; the gameplay idea, the narrative themes, or the look and visual style?
The two things that solidified first, in my opinion, were the world and the mood. Earlier versions were more brightly coloured visually and the story was more in the fantasy genre. My very first conception of the story was tonally close to what we ended up with, a bit darker but it also had a lot to do with memory. It was loosely inspired by the documentary The Act of Killing, strange as that might sound. We had a long conception time before even opening the game engine.
What were the biggest challenges you faced during the game's development?
We not only had to build the game but we also had to build the team that could make it. For many of the creative leads, it was our first time making a game. We were doing something ambitious scope wise for us and also tried to create a pretty specific emotion. It feels like in retrospect everything was as difficult as possible. But we had the blessing of a series of incredible people who joined the team and added their brilliance to it and kept the project alive. It’s amazing it exists and it’s closer to the original ambition than I ever thought possible.
What are you most proud of with regards to the game?
I’m most proud of the team. Everyone’s ideas were essential. For each person on the team, I can imagine what it would have been like without them and it’s painful to picture. I also knew from earlier versions of the project what it would be like without the full team. My appreciation for their work is visceral. I’m proud but also deeply grateful. I’ll never get over it.
With the ‘new’ console generation now well and truly underway, do you think indie games are in a healthy place generally, and are there any upcoming indies from other studios you’re particularly looking forward to?
Creatively I think so. I’m curious about what will be next from Cardboard Computer, Porpentine Charity Heartscape, David Kanaga, Die Gute Fabrik, Blendo Games, Geography of Robots, and Infinite Fall.
Finally, what are your hopes for SEASON after it’s released? Is there anything specific that you hope players get out of it?
It’s a game full of memories and many of them are real. The second thing I can remember of my life is there. I also think about family and friends who passed away in the last years. They made their way in too. I find it beautiful when someone connects to the game on that level. But I think what people will get out of it will be their own creation, based on what they remember.
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With the relentless march of technology showing no signs of slowing down and games seemingly getting bigger and more expensive by the day, it’s wonderful to see the industry remains a place where indies can thrive. From its glorious trailers, a 9/10 review from Edge and outlets like Vice calling it "A masterful meditation on history and memory", SEASON looks set to become one of the first big indie success stories of 2023, a year that - thrillingly - promises no shortage of them.
A huge thank you to Kevin for agreeing to answer my questions.
SEASON: A Letter to the Future is released on Tuesday 31st January for PS4, PS5 and PC. You can find out more about the game here, and check out the wonderful new Story Trailer here.
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I hope you enjoy the rest of the newsletter and have a great weekend.
Thanks for reading,
Jeff
THE WEEK IN GAMES
The best news, deals and gaming content of the week!
NEWS
New titles coming to Xbox Game Pass include GoldenEye 007 (yay!), Age of Empires 2, and more.
Amazon has announced the games available as part of its February Prime Gaming lineup.
Microsoft hosted its Xbox and Bethesda Developer Direct on Wednesday. Eurogamer has kindly produced a rundown of everything shown.
N64 masterpiece GoldenEye 007 arrives on Xbox and Switch... today! And it turns out the game's incredible pause music was written in just 20 minutes.
Xbox gaming revenue is mostly down across all fronts, but its Game Pass subscriber base still saw growth.
The Last Of Us episode 2 broke a massive record for HBO, following on from its similarly record-breaking first episode. Despite that, The Last of Us Part 3 might not happen, according to Naughty Dog’s Neil Druckmann.
In yet more sobering news for games journalism, the Washington Post is shutting down its gaming section amid wider layoffs. Thoughts to those affected there and elsewhere.
Xbox's Phil Spencer says Microsoft's recent 10,000 layoffs 'hurts' in an email to staff. How's that $69 billion all-cash purchase of Activision Blizzard coming along, Phil?
Elden Ring and Stray are tied for this year's Game Developers Choice Awards.
Football Manager 2023 will launch on PlayStation 5 next month.
Despite rumours claiming otherwise, 343 Industries will continue to develop Halo games following Halo Infinite.
Developer Motive explains how Dead Space taps into PS5's haptics and adaptive triggers to create more immersive horror.
DEALS
PlayStation's Games Under £20 Sale rolls on, with a large selection of games on sale for... well I'm sure you can guess.
Subnautica is PlayStation's Deal of the Week. With 60% off both PS4 and PS5 versions. You can also currently save 60% on FIFA 23.
Over on Xbox the Lunar New Year Sale is still on, offering up to 70% off a decent amount of new and old games, and is joined by the THQ Nordic and Handy Games Sale, and the Publisher Spotlight Series Sale, offering up to 70% off games and DLC.
There's no themed sale over on Nintendo's eShop, but there is a general sale currently running, with a large number of games on offer. And Switch Online + Expansion Pak members can currently get 2x Gold Points on all purchases until Jan 31st.
On the Epic Games Adios and Hell is Others are both free to download.
Finally, over on Steam the Base Builder Fest is running until Jan 30th, and there's also plenty of games on special offer, including Monster Hunter World, Against the Storm, Horizon Zero Dawn and more.
MORE!
[lock-on] Volume 005
The initial funding period for the latest issue of gaming journal [lock-on] comes to an end on February 1st. If you want to ensure you receive a copy sooner rather than later you can get your pre-order in here.
Independent Games Festival 2023
Every year (for 25 years now!) the Independent Games Festival celebrates the best indies of the past 12 months. This feature from Eurogamer provides a detailed rundown of all this year's nominees. You can check it out here.
NEW RELEASES
All the major releases arriving this week and next!
The Dead Space Remake - Out now!
THIS WEEK:
Forspoken (PlayStation 5, PC) – January 24
Kingdom Rush (Xbox Series X/S, Xbox One) – January 24
Risen (PlayStation 4, Xbox One, Switch) – January 24 – Read review
World War Z (PlayStation 5, Xbox Series X/S) – January 24 – Read review
Hitman World of Assassination (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – January 26
Dead Space (Remake) (PlayStation 5, Xbox Series X/S, PC) – January 27
NEXT WEEK:
Powerwash Simulator (PlayStation 5, PlayStation 4) – January 30
Trek to Yomi (Switch) – January 30 – Read review
Age of Empires II: Definitive Edition (Xbox Series X/S, Xbox One) – January 31
Inkulinati (Xbox Series X/S, Xbox One, Switch, PC) – January 31
Season: A Letter to the Future (PlayStation 5, PlayStation 4, PC) – January 31
SpongeBob SquarePants: The Cosmic Shake (PlayStation 4, Xbox One, Switch, PC) – January 31
Chef Life: A Restaurant Simulator (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – February 2
Deliver Us Mars (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – February 2
Life Is Strange 2 (Switch) – February 2 – Read review
Tails: The Backbone Preludes (PC) – February 2
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